Showing posts with label 3ds max. Show all posts
Showing posts with label 3ds max. Show all posts

Tuesday, November 30, 2010

3D Model : House Architecture and Props modelling

Hi,
      I have recently started learning 3DS Max 2010 and the in-and-out of the different renderers. This has now taken me to the fantastic world of mentalRay : a true physical light simulator supporting Global Illumination Caustics and so on. I've also tried to keep a sens of realism with some new more precise modelling technique. I decided to model a simple house. So far here's what I done :

  • All the walls and the floor. + textures
  • Windows and Doors + textures (including glass effects)
  • A simple lamp with photometric light (100W bulb)
  • A fireplace (Missing the actual fire)
  • A temporary ceilling.

    and here's what it looks like :
Interior Design - mentalRay with G.I
Interior Design 2 - mentalRay with G.I
Interior Design 3 - mentalRay with G.I



3D Model : Permanent pencil

Hey,
       here's another model I've recently made during my little exploration of Autodesk 3DS MAX 2010. It represent a black pencil. I modeled the whole thing and created the textures using Adobe Photoshop CS5.
I hope you like it. If you have any questions don't hesitate !


Wireframe of model.
Texture mapped using a Unwrap U.V
Final render using the default Scanline Renderer of 3DSMAX 2010

Monday, November 29, 2010

3D Model : Plane

Hi everyone,
                    I have been playing around quite a bit with Autodesk 3DS MAX recently and here is a model I have made using the box modelling technique of a military plane. It's not yet textured and the first still was rendered using FRYRENDER from randomMotion. As for the two second still image, they were rendered using the default Scanline renderer of 3DS Max.

Plane (Front - Under) - FRYRENDER
Plan (Front - Top) - SCANLINE Renderer
Plane (Top) - SCANLINE Renderer


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